Teachers open the door but You must enter by yourself.
【事前学習】前回学んだ機能を再確認しておきましょう。
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerController : MonoBehaviour
{
	//途中省略
	AudioSource a;
	void Start(){
		rb = GetComponent<Rigidbody>();
		a = GetComponent<AudioSource>();
	}
	//途中省略
	void OnFire(){
		if (Time.time > nextFire){
			nextFire = Time.time + fireRate;
			Instantiate(shot,shotSpawn.position,shotSpawn.rotation);
			a.Play();
		}
	}
	//途中省略
}
【事後学習】本日学んだ機能を再確認しておきましょう。
This site is powered by